My innovative learning plan will teach computer literacy and computer science using the Raspberry Pi. The learner will be setting up a Raspberry Pi and programming a game using the Python programming language. The Raspberry Pi is a low-cost, open-sourced computer that comes preloaded with software made for Python programming. The Raspberry Pi 4 Desktop Kit comes with everything but an HDMI display. While there are many versions of the Raspberry Pi and some less expensive options, I chose to stick with this option for consistency. The intended audience of this innovative learning plan is high school or an adult audience due to its complex and technical concepts.
Interactive Raspberry Pi Tutorial Video (with Quiz)
Innovative Learning Plan Google Doc An aspect of the Innovative Learning Plan assignment was to give feedback to colleagues on the topics of Universal Design for Learning (UDL) and Intersectionality. To both receive and give feedback on these concepts was beneficial to my overall growth as an educator. Going through a colleague's learning plan with the lens of UDL was a great refresher. Focusing on engagement, representation, action, and expression gave me different ideas for revising my work. For example, looking at how someone else could incorporate multiple means of communication provided me with ideas to improve the way I presented material. When viewing someone else's learning plan through the lens of intersectionality, I found myself continuing to relate these concepts to the UDL. Using UDL guidelines, a learning plan can become more inclusive and more equitable for all students. In turn, it will have a positive effect on the intersectionality that learners face. I don't currently have a specific learner population that I developed my particular learning plan for, and so it was harder to relate to key elements of intersectionality.
As I reviewed my colleague's feedback on my Innovative Learning Plan, a recurring theme was the need for a video showing some of the processes. I took the opportunity to develop a video on setting up a Raspberry Pi using Camtasia video editing software. Using Camtasia for the first time, there was a bit of a learning curve but ultimately resulted in a product that I was thrilled with. The video tutorial did not encompass everything that I hoped to accomplish but included some of the most critical aspects of the process. The video elaborates on the steps, text-based instructions, visuals, and video narration of the process. Another piece of consistent feedback was how learners would be able to share their Python game development with others. Initially, I had planned on students sharing their Python games with a link on our Google Classroom. However, I was provided with some great feedback on the possibility of learners sharing their games on their own websites, doing a live demo or recording a video. These various ways for learners to share their work would provide a broader range of expression from the UDL and would still show their learning. A piece of feedback that I received, but didn't change, was on the price of the Raspberry Pi and calling it low cost. I do recognize that the Desktop Kit that I suggest comes in at a somewhat steep $100 price tag. There are many different versions of the Raspberry Pi and different ways of getting components that can significantly reduce the price to the learner. As an example, an older version of the Raspberry Pi, second-hand components, and none of the extras would bring the cost down considerably. I decided for the most streamlined experience, I wouldn't get into the weeds with hypotheticals but would be able to address those types of issues with my learners if I needed. For a learner that doesn't have this type of equipment at home, the initial Raspberry Pi Desktop Kit that I suggest is the most comprehensive option.
In retrospect, Univeral Design for Learning and Intersectionality are essential concepts to keep in mind when developing a learning plan. Ensuring the learning experience is as inclusive and equitable as possible, UDL and intersectionality need to be used when developing any learning plan. References Hosseini, R., Akhuseyinoglu, K., Brusilovsky, P., Malmi, L., Pollari-Malmi, K., Schunn, C., & Sirkiä, T. (2020). Improving engagement in program construction examples for learning python programming. International Journal of Artificial Intelligence in Education, 30(2), 299-336. doi:10.1007/s40593-020-00197-0 Raspberry Pi. (n.d.). Teach, learn, and make with Raspberry Pi. Retrieved April 19, 2021, from https://www.raspberrypi.org/ Soviani, S., Kusnendar, J., & Prabawa, H. W. (2019). Learning how computer’s work with combining CS-UNPLUGGED and Raspberry Pi. Journal of Physics: Conference Series, 1280, 032025. doi:10.1088/1742-6596/1280/3/032025
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AuthorMy name is Ryan MacLeod and I live in Seattle, WA. I am currently a K-8 Lab Coordinator. I have a passion for educational technology integration and curriculum design, especially when it comes to the social sciences. Archives
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